War Wind II campaign

The campaign in War Wind II has four separate chapters that seem to run partially in parallel and partially against one another.

Overlord missions

 * Strength by Razing
 * A Strategic Base
 * Refuse
 * Across Scorched Earth
 * Only Fit for Overlord Hands
 * Cunning Manipulations
 * Traitors Among Us
 * At this point, the game allows you to choose two paths: Taking down House Mondra and ending war on Yavaun or supporting the Prime Minister. The following two missions assume you sided with the Rigtheous.
 * Allied with the Righteous
 * Just and Victorious Path
 * The next two missions occur if you report the Righteous to the Prime Minister.


 * Slaughter the Traitors: In the end, the renegade Tha'Roon are wiped out together with the Minister and you are given the Overlord throne. Your first executive decision concerns establishing supremacy over Yavaun.
 * Mountains of Corpses will start if you decide to wipe out the Servants Under NagaRom, while Tha'Roon Supremacy will take place if you decide on a course of wholesale genocide and eliminating all three rival races, including the Obblinox.

Marine missions
The next missions are the result of a choice: Either focus on destroying the Artifact Vehicle to sway Descendants towards the Marine cause or focus on founding a new nation. The final mission depends on the choice you make: Either defend the fledgling Marine nation or acquire the descendant's nuclear weapon to bow the Overlords into submission.
 * Hostile Territory
 * Command on Wheels
 * Rip 'Em Out
 * New Human Nation or An Ancient Truck
 * Fallen Capitol
 * Troops Need Supplies
 * Establish New Paris Island
 * Greater Allies
 * Lying Filth or Last Chance for Survival

Descendant missions
The next mission hinges on your decision as to how to proceed with Juien's advice: Collecting human artifacts to escape Yavaun or searching for the mythical Atlantis Gate.
 * Higher Purpose
 * Haunted Sites
 * Edge of Caranei
 * All That Is Yours or Old Kingdom Artifact
 * Deadly Indulgence
 * Optimism
 * Unnatural Juxtaposition
 * Lost Artifacts
 * Return to Earth

S.U.N. missions

 * Unwholesome Principle
 * Raise Stones
 * Safe Haven
 * The Empire Sovereign
 * Sacred Ground
 * A Fierce Beast
 * Contracts of Peace
 * Diplomatic Resolution or Will of NagaRom
 * Summit of Cooperation